That said, try and keep it to only be used against special goes, not just every mook with a tail. It used a modified version of the first game's engine, added outdoor areas and greatly increased the amount of interaction the player had with their environment, along. I reckon allowing this sort of creative tactics encourages PC's to attempt more than just "stab man loot corpse". Eye of the Beholder II: The Legend of Darkmoon is a 1991 role-playing video game and the sequel to the first Eye of the Beholder. Taking out the other wing will only allow it to jump flap like a chicken. It takes no damage but had half flying speed until a long rest. Taking a specific attack the shred a young dragons wing might require a dex check to dash past its claws and disadvantage to slash through the thick hide.
Leaping up against the wall and vaulting to stab your blade at the Cyclops eye requires a DC10 athletic and perhaps a - 2 to hit (disadvantage maybe if they're higher level) the the Cyclops is blinded for the rest of the time it is alive and takes 1d6 damage. I would make exceptions for cool ideas or monster with obvious weaknesses (wing clipping a young dragon, taking out a Cyclops eyes) but have it require a check and a roll, and a plan, perhaps doing less direct damage. If it was possible for characters in the game to aim for specific body parts why would you not just always aim for the heart? 4 of them have only a Darkmoon Key (which you need to collect all 4), the place you are now and a place with 4 darkmoon locks. The teleporter can warp you to 6 random places.
Follow the corridor and go upstairs Now do the following. "You attempt to shoot the goblins eye, but hit it in the arm." Both the beholders as the will-o-wisps are completely magic resistant.